The Science of Special Effects

posted by The Exchange

During our ramblings around YouTube, we came across this marvelous compendium showcasing the evolution of special effects in film since 1900, beginning with The Enchanted Drawing, and ending -- of course -- with the amazing anti-aging Brad Pitt in The Curious Case of Benjamin Button. Who knows what the visual effects wizards will come up tomorrow?


All the Small Things

posted by The Exchange

Science, entertainment and art converge in the work of Willard Wigan, a British artist who creates sculptures so tiny, they fit inside the eye of a needle, or on the head of a pin. In fact, you can't even see the sculptures without looking through a microscope. He's created a tiny replica of the Lloyds of London building (on commission), a mini-Moon landing, and placed iconic Hollywood figures like The Incredible Hulk and Homer and Bart Simpson inside the eye of a needle.

Wigan, 51, has been making these creations since his teens as solace, since he suffered from dyslexia and therefore struggled in school:

"It began when I was five years old. I started making houses for ants because I thought they needed somewhere to live. Then I made them shoes and hats. It was a fantasy world I escaped to where my dyslexia didn't hold me back and my teachers couldn't criticise me. That's now my career as a micro-sculptor began."

It's not easy creating these miniature works of art, when even traffic on the streets outside can make Wigan's hand shake at a crucial moment. He has figured out how to slow his heartbeat and sculpt between pulse beats, and often works through the night when things are quieter outside. Once he accidentally inhaled the entire sculpture. His "brush" might be a single hair from a house fly, or a single shard of diamond attached to a pinhead.



My personal favorite? Wigan's creation of a micro-Oscar statuette (above), neatly tucked inside the eye of a needle. Something so small has never seemed so big.


Aliens: Love Them, Hate Them, or Relate to Them?

posted by Sidney Perkowitz

What with black holes, dark energy, and so on, it’s a big strange universe out there. Science fiction films add more strangeness when they include weird and wonderful aliens. The closest we’ve come to real aliens so far is evidence of water that could support life, past or present, at a few sites in our solar system. But we have recently found lots of extrasolar planets and that helps fuel a long tradition of speculating about life in the universe.

Moon creatures appeared in the first science fiction flick ever, the French Voyage dans la Lune (Voyage to the Moon, 1902). In 1924, the Soviet film Aelita: Queen of Mars showed an intricate Martian society. Since the 1950s, other new and improved models of aliens have appeared in films – literally improved, since the steady development of special effects, especially computer generated imagery, has made even extremely strange aliens look believable on screen.

Plenty has been written about what our fascination with aliens says about ourselves. Some aliens are human-seeming (like the alien emissary in the 1951 and 2008 versions of The Day the Earth Stood Still) but they’re mostly an unsettling lot, which may reflect human paranoia. It’s hard to warm up to the slavering reptilian predator of Alien (1979), the insectoid creatures of Starship Troopers (1997), or the monkey-like bestial aliens of War of the Worlds (2005). With their hostility to humanity, these ugly customers return our repulsion in spades. That’s not to ignore the few appealing aliens that have appeared on screen. Movie viewers found the lost alien in E. T. (1982) endearing despite his funny looks, and the Disney-like Ewoks in Star Wars Episode VI: Return of the Jedi (1983) are cute and fuzzy.

Things get more interesting though when we’re asked neither to exclaim “how cute!” or to blow away an alien, but to actually relate to one, as in the just released film District 9. The film imagines a world in which over a million alien beings have been sequestered for years in District 9 outside Johannesburg, South Africa. This has plenty of parallels with South Africa’s racial history, complete with shanty towns, gang warfare, and military, legal, and quasi-legal maneuvering to control the aliens.

But these tall insect-like bipeds with tentacles around their mouths aren’t just a little bit different; they’re truly inhuman and truly unappealing. Yet they have intelligence, parental feelings, a sense of justice and of loyalty, and a desire to leave their squalid conditions and return home. We discover this as the human in charge of resettling District 9 finds himself more connected to the aliens than he ever wanted to be. He works together with one of them for common goals, and though they don’t exactly become friends, they bond.

This can be read as a parable about black-white interaction or more broadly about how to accept what is unfamiliar to us. Either way, the “alien other” carries messages we need to hear. That’s one reason why I hope that if and when we find alien life, it will be more advanced than a smear of lichen on a Martian rock.

BTW, in my previous post about the Mexican science fiction film Sleep Dealer, I commented that Hollywood science fiction always has the aliens land in New York or Washington, DC, whereas Sleep Dealer brings a different third world perspective. Similarly, the characters in District 9 are surprised to see a spacecraft hovering over Johannesburg rather than NY or DC, and this film likewise enriches the story with its own particular South African background. Both films are examples of what I hope is a growing global approach to science fiction.

For more about Sidney Perkowitz and science in film, visit http://www.sidneyperkowitz.net/

Sparkle and Glow

posted by The Exchange

Fans of Stephanie Meyers' Twilight series -- now coming to a silver screen near you - love the fact that her vampires "sparkle" in sunlight rather than burn up, a la Dracula. It's an intriguing departure from classical vampire lore, and far be it from us to argue with artistic license. But you don't have to be a broody vampire to have a bit of a glow about you.

A team of Japanese researchers have now proven the existence of human bioluminescence by producing the very first photographs of our natural "glow." Bioluminescence is a common phenomenon in marine creatures (squid, exotic fish that live in the darkest depths of the ocean, fireflies, etc.), but all living things emit very weak light -- and not just in the form of heat (the basis for night vision goggles and thermal imaging). Scientists hypothesize we glow as a byproduct of certain biochemical reactions.

The Japanese scientists used very sensitive cameras that could detect single particles of light (photons), and placed five male test subjects in complete darkness for 20 minutes every three hours for three days. Not only did the subjects glow, but there seems to be a cycle: we emit very little in the early morning, hit a peak "glow period" around 4 PM, and then dim gradually from then on before the whole cycle starts again. This might be linked to our internal biological clocks. Also? Faces glowed more than the rest of the body.

From a science standpoint the technique might one day be used for medical imaging to help spot weak areas of emission -- possible evidence of disease. But we wouldn't be surprised if it also spawned a new trend in vampire lore: monsters that glow in the dark.

Of Adam and Asperger's

posted by The Exchange

Among the standouts at the Sundance Film Festival earlier this year was a film by writer/director Max Mayer called Adam, which was honored with the Alfred P. Sloan Prize for outstanding feature film focusing on science and technology. It's the story of a young man named Adam (played by Hugh Dancy) suffering from Asperger's syndrome, who falls in love with his new neighbor, a "neurotypical" young woman named Rose.

The film has been praised for its sensitive portrayal of an AS man, who is highly intelligent and articulate and obsessed with astronomy, yet struggles with even simple social interactions. Adam is fairly "high-functioning," in that he successfully holds down a job. But the death of his father and the loss of his job cause a crisis -- right when he is falling in love.

Here's what the National Institute of Neurological Disorders and Stroke has to say about Asperger's syndrome:

Children with AS want to know everything about their topic of interest and their conversations with others will be about little else. Their expertise, high level of vocabulary, and formal speech patterns make them seem like little professors. Other characteristics of AS include repetitive routines or rituals; peculiarities in speech and language; socially and emotionally inappropriate behavior and the inability to interact successfully with peers; problems with non-verbal communication; and clumsy and uncoordinated motor movements. Children with AS are isolated because of their poor social skills and narrow interests. They may approach other people, but make normal conversation impossible by inappropriate or eccentric behavior, or by wanting only to talk about their singular interest.

Jonathan Kauffman, who founded Disability Works (a consulting agency in Manhattan) served as technical advisor to the film. "Adam is about life, not his disability," Kauffman told The New York Times. "It uses his Asperger's as the lens that colors his life, not the central focal point. The illness is not separate from the person." (Kauffman was born with cerebral palsy.)

It's common to joke about scientists and engineers being socially awkward: haha! They must suffer from Asperger's syndrome! It's refreshing to see the topic treated believably and with respect. Certainly the Sloan Prize jury members felt that way: "Adam will help the rest of the world look at Asperger's with a new realistic light," genetics professor Raymond Gesteland (University of Utah) told the Times. It certainly softened the hardened heart of at least one reviewer.



Talking Incentives

posted by The Exchange

- Chad Ozel is a professor of Physics at Union College and has a blog called "Uncertain Principles." His new book, How to Teach Physics to Your Dog, will be in stores in December, 2009.


I was asked to write a guest-blog post about "increased incentives for scientists to develop their communications skills." I'm happy to oblige, but in typical ornery-blogger fashion, the first thing I want to do is take issue with the question's phrasing. While it's commonly believed that scientists lack communication skills, that's very far from the truth.

It is almost impossible to be a successful scientist without also being a good communicator. Communicating results to other scientists, through conference talks and journal articles, is critical for scientific success. Additionally, most research funding is obtained through applications to granting agencies like the NSF or the NIH, and successful proposal writing is all about communication.

So, it's simply not true that scientists lack communication skills in any absolute sense. Successful scientists, by and large, have excellent communication skills. The problem is that those skills have been developed for communication to a very specific audience: other scientists in the same field. The communication strategies that are most effective for scientists talking to other scientists are often not effective when communicating to the general public.

(This problem is not restricted to scientists. The same basic problem afflicts every profession with specialized jargon: academics in the humanities and social sciences, doctors, lawyers, politicians, movie and television producers--even the manager-speak mocked by Dilbert and other comics is an example of communication that works well for a specific audience and fails with people outside that audience. Pretty much any profession whose characteristic style can be mocked in a Saturday Night Live sketch suffers from the same problem as science, to a greater or lesser degree.)

The question, then, is not how to get scientists to develop communications skills, it's how to get them to apply the skills they already have to the problem of talking to the general public. Any successful scientist has the skills needed to communicate science to an audience of other scientists. Those same skills can be used to communicate science to the general public; they just need to be employed in slightly different ways.

Getting scientists to make these changes, though, is a hard problem: the current situation has come about because all of the professional incentives in science reward technical communication to an audience of other scientists, with communication to the general public ignored at best and, in many cases, actively discouraged. This problem is not insurmountable, though: scientists are fundamentally pragmatic people, and if convinced of the necessity of communicating to the general public, they will find a way to get it done.

It's also not necessary to turn every single scientist into a public communications expert--just a few capable scientists engaged in public communication would be enough. All we really need to do is support and encourage those scientists who enjoy speaking to a wider audience but are discouraged from doing so.

So, what incentives do we need to provide? The ultimate prize in academic science is a tenured faculty position, so the best way to encourage public communication by scientists would be to make public communication count toward tenure. Again, this doesn't need to be an extra requirement imposed on all scientists--that only encourages a "checklist" mentality, with each requirement met with the minimum possible effort. What we need is a recognition of public communication as a worthy and important part of the scientific enterprise, one of many different professional activities that are appropriate for a scientist. Too often, public outreach efforts are regarded as a distraction from the "real" business of a scientist. To encourage public communication, we need to reward these efforts as valuable professional service.

These efforts can perhaps be linked with calls for increased emphasis on education. Parents and politicians are beginning to demand better educational results from academia, which indirectly requires an improvement in public communications skills on the part of academic scientists. Effectively teaching introductory classes is not too different from communicating science to the public. Improved teaching will almost certainly lead to better public communication, and vice versa.

Unfortunately, there is no easy, centralized way to change the incentives of academia. The academic system is an emergent property of the activities of vast numbers of academic scientists, and changing the system requires changing their minds. The system can be changed, though, through the local efforts of individual scientists. There is no "Science" in the abstract--we are Science, and if enough individual scientists push for change, we can shift the incentives of the academic system toward where they need to be.

There are a few top-down initiatives that are often suggested from outside academia, but these need to be approached with care. For example, the "broader impact" sections of NSF and NIH grants could be used to force government funded scientists to communicate their results to a wider audience. This will have only limited success without a general change in attitudes, though--the existing requirements are often met with boilerplate statements. Changing behavior through this method would require a willingness to deny funding to otherwise worthy projects for failing to put enough emphasis on communication, a move sure to provoke complaints.

A bolder approach might be something along the lines suggested by Chris Mooney and Sheril Kirshenbaum in their recent book Unscientific America. They suggest creating new kinds of scientific jobs that focus on communicating science to broader audiences. Such positions would encourage public communication by creating new jobs outside the traditional academic track for scientists who have the interest and skills to communicate science to the general public.

The main obstacle to this proposal is respect; for this approach to succeed, these jobs cannot be seen as consolation prizes for those who "wash out" of the academic career track. A possible solution would be to use the prestige of national professional organizations, such as the American Physical Society, American Chemical Society, and others. In many ways, The Science & Entertainment Exchange can be seen as a model of this approach: using the prestige of the National Academy of Sciences to support communication activities that some scientists might regard as frivolous.

Ironically, the current economic crisis may be a boon to such efforts. With the country mired in recession, the already tight academic job market has only gotten worse. When economic conditions make even outstanding candidates struggle to get tenure-track positions, the stress may finally break the myth of academic science as a pure meritocracy and force scientists to recognize a broader range of career tracks as valid and fulfilling paths.

As I said above, convincing scientists that they need to communicate more effectively with the general public is a difficult problem that requires changing the minds and attitudes of many people. Solving it will take a great deal of time and effort, but it starts close to home. Those of us who are in academic science need to do more to encourage our students to consider a wider range of careers than the traditional focus on academia. We also need to support and encourage those students and colleagues who have an interest in bringing science to a wider audience. Doing these things on a local level is the essential first step toward changing the system of academic science for the better.



The Zombies are Coming!

posted by The Exchange

Zombies are all the rage these days, what with the bestselling Pride and Prejudice and Zombies; the pending release of Zombieland; and news that Max Brook's sci-fi classic, World War Z, is bound for the silver screen. But maybe it's time to call a halt to this never-ending battle with the Undead. Can't humans and zombies learn to get along and co-exist in harmony? According to a new paper by a group of Canadian epidemiologists -- no way, no how.

The researchers all hail from the University of Ottawa, and work at modeling the spread of infectious disease. They have adapted one particular model to the spread of a fictitious zombie infection. People fall into three basic categories: Susceptibles (S), those who are not infected; Zombies (Z); and removed (R), susceptibles who have died of other causes.

Zombies whose heads are cut off or brains destroyed can be killed. Susceptibles can become zombies if they are bitten by one, but zombies can also be created by resurrecting the Removed -- those who are already dead. It doesn't take a mathematical wizard to figure out that if there is only one means of reducing the hordes of zombies -- killing them -- and two ways of creating new zombies, sooner or later we will all be zombies. There is no chance of maintaining what's known as an "endemic state" -- one of peaceful coexistence.

Quarantining the few healthy humans could help -- the standard "hole up in a basement somewhere and hope the zombie hordes don't find you" approach employed in every zombie horror flick ever made. We've seen how effective that strategy can be.

The Ottawa researchers suggest that our only hope is an "impulsive eradication" scheme. Think an armed and dangerous Woody Harrelson in Zombieland, or the two schlubs who take on a zombie horde in Simon Pegg's Sean of the Dead. A series of fierce, concentrated attacks could effectively cull the number of zombies over time so that the "outbreak" would finally die out.

There is an interesting critique of this paper over at Confounding Blog that provides a bit more detail. The rest of us should take the Canadian researchers' final conclusion to heart: "The most effective way to contain the rise of the undead is to hit hard and hit often. As seen in the movies, it is imperative that zombies are dealt with quickly, or else we are all in a great deal of trouble."

We say, bring it on!


For All Time

posted by The Exchange

The film adaptation of Audrey Niffenegger's bestselling novel, The Time Traveler's Wife, hits theaters this weekend. For those unfamiliar with the premise, it concerns a Chicago librarian named Harry (Eric Bana) who suffers from a rare genetic disorder that causes him to live on a constantly shifting timeline, shuttling back and forth between past, present and future with no control over this unusual quirk.

This understandably throws a wrench into his relationship with Clare (Rachel McAdams), who must cope with his sudden disappearances and re-appearances as best she can over the course of their marriage.

Let's leave aside the fact that no genetic disorder could possibly cause this kind of anomaly in the space-time continuum. We're talking about fantasy, after all, which demands a certain willing suspension of disbelief. That said, according to Drexel University physicist Dave Goldberg, the time travel science in the film is surprisingly consistent with what physicists have to say about how time travel should work, were it possible. He's written a fun analysis on this topic for Slate, in honor of the movie's release (as well as a forthcoming book with Jeff Blomquist, A User's Guide to the Universe: the Perils of Black Holes, Time Paradoxes and Quantum Uncertainty, due in March 2010). An excerpt:
"In a rule-abiding time travel narrative, there are no parallel universes -- just a single timeline. The Time Traveler's Wife follows this rule to a T, and there is a significant online presence dedicated to diagramming the unique entangled history of Henry and Clare."
Of course, a fictional world can set its own rules, and need only be internally self-consistent. But it's nice that at least one physicist out there appreciates that The Time Traveler's Wife gets it mostly right. You can read more about the rules of time travel here and here, so when you get to the theater to see the film, you can appreciate even more fully the cinematic vision on the screen.



Home Smart Home

posted by The Exchange

Fans of SyFy's Eureka are already familiar with the "character" of S.A.R.A.H. (Self Actuated Residential Automated Habitat), a literal "smart house" build inside an abandoned fallout shelter that serves as the residence of Sheriff Jack Carter.

S.A.R.A.H. is an AI that can open and close the hermetically sealed doors, control internal lights and temperature, and make sure Jack has a nice cold beer on tap and a tape of the latest baseball game when he gets home from a hard day's work. In a pinch, she can diagnose injuries and compare current DNA samples against samples on file.

At the Comic-Con panel organized by the Exchange and Discover magazine, series creator Jaime Paglia recalled that when he was first developing the series, he looked into the capabilities of a future "smart home" -- and discovered they already exist, albeit not with a built-in conscious AI. For instance, Georgia Tech has the Aware Home, an ordinary-looking two-story house tricked out with all the latest sensing equipment: cameras in the ceiling, microphones in the walls, and invisible trip wires in the doorways.

And now there's even a "smart dollhouse", part of project called InterHome. Per a recent article in New Scientist:
Developed at the University of Hertfordshire, UK, the house is fitted with a network of infrared sensors connected to a central computer. By working out which rooms we tend to occupy at different times, software algorithms learn when we need the lights, heating or air conditioning systems turned on and, perhaps more importantly, when we don't, says Johann Siau, the project's coordinator. ...

InterHome also aims to boost home security. By connecting door and window lock sensors to the computer, it can send a text message to the homeowner if they have forgotten to lock the front door, for instance. Texting back will lock any doors or windows in question.
Before smart homes become ubiquitous, however, we might want to make sure the AIs behind them don't have S.A.R.A.H.'s rather mercurial temperament. She once locked Carter out when he forgot to call to tell her he'd be late, and when Carter considered leaving the town of Eureka, her abandonment issues kicked into high gear and she locked everyone inside -- using her laser defense system to zap the pizza delivery boy when he tried to escape. Keep your Smart Home happy, people... or else.



Addicted to LOST’s “Teaching Moments”

posted by Jennifer Ouellette


For years, I resisted watching the TV series LOST. My friends loved it, assuring me that once I started watching the show, I wouldn’t be able to stop. So it seemed a good idea not to start. But then the Science & Entertainment Exchange matched the producers of the DVD extras for Season 5 with a few good physicists for a filmed bonus feature. They sent some sample episodes, and we were hooked. We bought the DVDs of prior seasons and are squeezing in the odd episode whenever time permits. Who knew 40+ people stranded on a desert island could prove to be so compelling? (The millions of existing Lost fans, of course.)


One might be forgiven for thinking there couldn’t possibly be much science in a TV show about castaways, but one would be mistaken. There is aerodynamics in the plane crash, for instance, as well as meteorology, oceanography, and makeshift medicine as the lone doctor among the survivors tries to keep everyone healthy. And the main story arc of Season 5 relies heavily on the physics of time travel.

Hence the request to provide theoretical physicists for a bonus feature exploring the real-world physics behind the science fiction. But the producers went one step further: the Blu-Ray edition of LOST Season 5 will feature a fictional “LOST University”: an interactive bonus feature wherein “students” can learn not just about general relativity and time travel, but also explore the ABCs of Egyptian hieroglyphics, gain a smattering of French and Korean (two languages featured on the series), and delve into the history of philosophy. The cast and crew will walk users through basic jungle survival skills, and actor Jeremy Davies, who plays physicist Daniel Faraday on the show, will host a special segment on his favorite topics in physics.

To be clear, the science of time travel on Lost does not necessarily obey all the rules,” Caltech physicist Sean Carroll – one of the featured instructors, along with Clifford Johnson and Nick Warner of the University of Southern California – writes at Cosmic Variance. “But understanding how the rules are broken can serve as fodder for teaching moments just as easily as seeing them obeyed.”

“Teaching moments” is a common refrain here at the Exchange. There is always a certain degree of tension between the creative needs of storytelling and the strict rigor associated with scientific fact. When it comes to film and television, story wins out every time – and it should. But even when a story takes liberties with the science, it still provides an opportunity to explore what is possible in the real world, versus on screen, in a novel, engaging format. We have only begun to tap into the enormous potential provided by these “teaching moments.”

There are many ways this can be accomplished. For instance, when Watchmen was released earlier this year, physicist Jim Kakalios – the film’s technical consultant and author of The Physics of Superheroes – released a YouTube video incorporating footage from the film into his discussion of the physics concepts that might be behind Dr. Manhattan’s superhuman powers. It’s been viewed over 1.5 million times – and still counting. Another TV series, NUMB3RS, partnered with Wolfram Research on a Website providing more in-depth information about the physics and mathematics featured on each episode.

DVD extras provide another prime opportunity to talk about the underlying real-world science behind the fiction. We were thrilled to work with the producers of the LOST bonus features – and equally thrilled to provide scientists for the DVD extras for Season 1 of FRINGE. (Both will be released this fall.) LOST University takes things to the next level, exploiting the capabilities of new media like Blu-Ray and interactive online games to engage viewers beyond the weekly episodes. Talking about time travel in the context of their favorite show is a great way to make physics accessible to a broader audience.

The idea seems to be catching on. Computer science professor Luis von Ahn – the man who invented Captcha to weed out SPAM bots from blog comment threads – recently proposed that university professors might consider producing “Hollywood style lectures”: videotaped lectures done on a big-budget scale, with high-quality production values. “Instead of my amateurish attempts at making good lectures that fail most of the time, and instead of repeating the same thing every semester like a broken record, why don’t I just produce really good video lectures?” he ponders.

It makes sense for science to be included in the mix as TV in particular begins to move online, and make use of interactive multimedia – particularly since so many nowadays have a great deal of scientific content. It’s good for the viewers, it’s good for the studios, and it’s good for science. Everyone wins! I, for one, am excited to see how this tremendous potential resource develops.



Virtual Science in Second Life

posted by The Exchange

We all remember the frisson of delight when we watched The Matrix for the very first time, and thrilled to this incredibly convincing on-screen depiction of a truly virtual world. Gaming has cashed in on the explosion in computing power and networking capabilities to create highly realistic, nearly immersive playing fields.

And Second Life, developed by Linden Labs, takes social networking to the next level by creating a complete virtual world, with its own self-sufficient economy. (In fact, Second Life's in-game economy prefigured the economic meltdown in the real world.)

But Second Life and virtual reality aren't just for entertainment anymore. Via Physics and Cake comes news of an article in Physics World about the first professional scientific organization based entirely in virtual worlds: the Meta Institute for Computational Astrophysics (MICA) which is the brainchild of scientists from Caltech, Princeton, Drexel University, and MIT. MICA conducts professional seminars and popular lectures in astrophysics and cosmology, as well as other special events, all in Second Life, for a membership that numbers 140 and is still growing.

Now they've published a scientific paper on the potential of virtual worlds to enhance scientific communication and public outreach, describing immersive virtual reality as "the next-generation browser technology, which will be qualitatively different from the current, flat desktop and web page paradigm, as the current browsers were different from the older terminal screen and file director paradigm for information display and access."

Mere gaming is so 2001. "While these technologies got developed largely by the gaming industry, and there is certainly a lot of gaming going on, virtual worlds are something bigger: a general platform for all kinds of activities, ranging from entertainment to purely professional -- just like the Web itself," Caltech astrophysicist George Djorgovski told Physics World. Scientific visualization, for instance, is likely to be transformed by virtual capabilities.

We can't wait to see the virtual physics demonstrations that will be possible in Second Life, if The Matrix is any indication of the creative possibilities.



Komix on Kindle: Leveling the Playing Field

posted by The Exchange









By Joshua Hale Fialkov

Comics is a tough business. Even now, with seemingly nine out of ten movies in the theaters tied somehow to graphic novels or comics, it's still a surprisingly tough business, marred by an uneven playing field dominated by multi-billion dollar corporations, a single distributor system, and an outdated sales force. As an independent comic creator, until very recently the challenges of competing with Messrs. Batman, Superman, Spiderman, and Wolverine seemed insurmountable. Thank god for technology.

The decision to syndicate my new graphic novel Tumor on the Amazon Kindle was an easy one. I love my Kindle. I'm an avid book reader, with a couple dozen bookshelves lining every bit of free wall in our apartment. But I also suffer from an abnormality of the eye that makes reading a difficult chore for me. The Kindle gave me back my love of books. I can read for hours on end, with no eye strain, plus I have a built-in dictionary for when Vonnegut uses big words that may or may not be made up, and access to virtually any book I can imagine -- usually for about $9.99.

The Kindle represents a new way for artist to reach audience. While the web has offered that same connection, it's always been tied to a computer, leaving you staring at a bright white screen, and thinking about all of the work you should be doing instead of reading some guy's unpublished novel which he's syndicated on his blog, backwards, meaning you have to start at the end, and work your way up the screen, thereby screwing up the flow and--

You get my point.

The Kindle represents a seamless method to purchase and read content. You buy the book, and it magically appears on your screen a second or two later. The playing field becomes quite a bit more even. People will still be drawn to bigger authors or titles, but, for the people who want to seek out your work, they actually can. The same can't be said of most comic shops, or, for that matter, most bookstores. In effect, by removing the physical commodity, we've opened up the marketplace to endless options. It's no longer a question of whether to stock Batman OR Tumor, because they're both there, all the time, waiting to be downloaded.

So what about the screen? Granted, the screen's a bit small on the Kindle 2 for a comic book. The dimensions are slightly off, and it's about 10% smaller than digest size (the size of a manga). We compromised by cutting the pages in half, thus allowing them to scale out further on the horizontal, while still maintaining the reading flow. The contrast on the screen is pretty impressive, considering the technology, and, frankly, I really enjoy reading my book on the device. Plus, with the iPhone Kindle App, you can also read it on the bright, zoomable screen of your iPhone or iPod Touch. It really is the best of both worlds.

Some people complain that the device is black and white, and comics are in color. That’s not true. There is an entire world of gorgeous black-and-white comics, with rich traditions in the old newspaper strips of Windsor McCay, through the sub-culture work of R. Crumb, and on to the violent dark world of Frank Miller's Sin City. Even the venerable Teenage Mutant Ninja Turtles started out as a tabloid size, newsprint black and white comic. But yes, that means for the most part, you won't be seeing Bruce Wayne and his various boy targets prancing on to the device in the immediate future. If you ask me, that's not a bad thing.

The renaissance of the graphic novel means realizing that while we all wish to some degree that we were Spiderman, there's more to the medium than just guys punching each other and dating super models. There's also a rich world of story, an entire medium that's wholly born of the 20th Century, so resonant that it's what they use to explain what to do if you're in an airplane crash on the piece of paper shoved in the back of the airplane seat. Comics are in our lives, and they communicate with us in amazing, startling ways that have far more potential than whatever villain the X-Men are fighting (and then recruiting, and then fighting again where he turns bad).

Is the Kindle the killer device for comics? Not yet, but, it's getting there. With my book, we made a conscious decision in the creative process to help address the limitations of the device, and turn them into positives. At its heart, Tumor is a pulp detective story. To have it readable on the pulpy screen of the Kindle evokes, perhaps subconsciously, the look and feel of Black Mask or Weird Tales – books that were printed on newsprint during war time.

Also, Noel Tuazon's art features a very simple line, with a retro style that transfers crisply on the device. Combine that with pages reformatted into half-page intervals, and you end up with a wholly unique way to read the story. In fact, there are flourishes that will be noticeable in the Kindle edition that will be lost when the book is released in the Hardcover edition later on.

Like most things with art as commerce, there are sacrifices. I think all of the opportunities to reach new audiences, make the comics affordable to new readers, and to try something new and different make them worthwhile sacrifices.

-- Joshua Hale Fialkov is the writer of the critically acclaimed graphic novel Elk's Run, the cult hit Punks the Comic, and Tumor, the first original comic on the Amazon Kindle, published by Archaia Comics. He lives in Los Angeles, California.